1 |
5
Gaming cultures and place in Asia-Pacific / edited by Larissa Hjorth and Dean Chan
New York : Routledge , 2012
|
2 |
8
Creating second lives : community, identity and spatiality as constructions of the virtual / edited by Astrid Ensslin and Eben Muse
: hbk. - New York : Routledge , 2011
|
3 |
9
Mobile technology and place / edited by Rowan Wilken, Gerard Goggin
New York : Routledge , 2012
|
4 |
13
The public space of social media : connected cultures of the network society / Thérèse F. Tierney
: hbk. - New York : Routledge , 2013
|
5 |
14
Researching virtual worlds : methodologies for studying emergent practices / edited by Ursula Plesner and Louise Phillips
: hbk. - New York : Routledge , 2014
|
6 |
15
Digital gaming re-imagines the Middle Ages / edited by Daniel T. Kline
: hbk. - London : Routledge , 2014
|
7 |
18
Cyberactivism on the participatory web / edited by Martha McCaughey
: hbk. - New York : Routledge , 2014
|
8 |
25
The ubiquitous Internet : user and industry perspectives / edited by Anja Bechmann and Stine Lomborg
: hbk. - New York : Routledge , 2015
|
9 |
26
The promiscuity of network culture : queer theory and digital media / Robert Payne
New York : Routledge , 2015
|